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VTK
9.4.2
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Structure that contains the wgpu objects necessary for the use of the render pipeline that copies the depth buffer of a point cloud mapper to the depth buffer of a render window (using a simple fragment shader that reads the depth from the point depth buffer and writes it to the depth buffer of the render window) More...
#include <vtkWebGPUPointCloudMapperInternals.h>
Public Attributes | |
| wgpu::BindGroup | BindGroup = nullptr |
| wgpu::RenderPipeline | Pipeline = nullptr |
| wgpu::Buffer | FramebufferWidthUniformBuffer = nullptr |
Structure that contains the wgpu objects necessary for the use of the render pipeline that copies the depth buffer of a point cloud mapper to the depth buffer of a render window (using a simple fragment shader that reads the depth from the point depth buffer and writes it to the depth buffer of the render window)
Definition at line 42 of file vtkWebGPUPointCloudMapperInternals.h.
| wgpu::BindGroup vtkWebGPUPointCloudMapperInternals::CopyDepthBufferRenderPipeline::BindGroup = nullptr |
Definition at line 44 of file vtkWebGPUPointCloudMapperInternals.h.
| wgpu::RenderPipeline vtkWebGPUPointCloudMapperInternals::CopyDepthBufferRenderPipeline::Pipeline = nullptr |
Definition at line 45 of file vtkWebGPUPointCloudMapperInternals.h.
| wgpu::Buffer vtkWebGPUPointCloudMapperInternals::CopyDepthBufferRenderPipeline::FramebufferWidthUniformBuffer = nullptr |
Definition at line 46 of file vtkWebGPUPointCloudMapperInternals.h.