/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * Additional copyright for this file:
 * Copyright (C) 1999-2000 Revolution Software Ltd.
 * This code is based on source code created by Revolution Software,
 * used with permission.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 */

#ifndef ICB_ICONMENU_PC_H_INCLUDED
#define ICB_ICONMENU_PC_H_INCLUDED

namespace ICB {

#define ICON_X_SIZE 60

#define ICON_Y_SIZE 40

// And this defines the space between them when we draw them.
#define ICON_SPACING 4

// This is the default row to draw the chooser at.
#define ICON_MENU_PIXEL_X ICON_SPACING

#define ICON_MENU_PIXEL_Y 420

// These position the flashing icon when medipacks and ammo clips are added.
#define ICON_ADDING_X 570
#define ICON_ADDING_Y 420

// These define the sizes of some commonly used rectangles.
extern LRECT ICON_BITMAP_RECT;
extern LRECT ICON_ADDING_RECT;

} // End of namespace ICB

#endif // #ifndef ICONMENU_PC_H_INCLUDED
