/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 */

#include "ultima/ultima1/spells/create.h"
#include "ultima/ultima1/game.h"
#include "ultima/ultima1/core/resources.h"
#include "ultima/ultima1/maps/map_tile.h"
#include "ultima/ultima1/maps/map_dungeon.h"

namespace Ultima {
namespace Ultima1 {
namespace Spells {

Create::Create(Ultima1Game *game, Character *c) : Spell(game, c, SPELL_CREATE) {
}

void Create::dungeonCast(Maps::MapDungeon *map) {
	Point newPos;
	Maps::U1MapTile tile;

	newPos = map->getPosition() + map->getDirectionDelta();
	map->getTileAt(newPos, &tile);

	if (tile._isHallway && !tile._widget) {
		// Create beams on the tile in front of the player
		map->setTileAt(newPos, Maps::DTILE_BEAMS);
		addInfoMsg(_game->_res->FIELD_CREATED);
		_game->endOfTurn();
	} else {
		// Failed
		Spell::dungeonCast(map);
	}
}

} // End of namespace Spells
} // End of namespace Ultima1
} // End of namespace Ultima
