/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * aint32 with this program; if not, write to the Free Software
 *
 *
 * Based on the original sources
 *   Faery Tale II -- The Halls of the Dead
 *   (c) 1993-1996 The Wyrmkeep Entertainment Co.
 */

#ifndef SAGA2_GBLITTER_H
#define SAGA2_GBLITTER_H

namespace Saga2 {


//  Assembly-language function to copy pixel to SVGA (opaque)

extern void _BltPixels(uint8 *srcPtr, uint32 srcMod,
                                 uint8 *dstPtr, uint32 dstMod,
                                 uint32 width, uint32 height);

//  Assembly-language function to copy pixel to SVGA (transparent)

extern void _BltPixelsT(uint8 *srcPtr, uint32 srcMod,
                                  uint8 *dstPtr, uint32 dstMod,
                                  uint32 width, uint32 height);

//  Assembly-language function to do rectangle fill (opaque)

extern void _FillRect(uint8 *dstPtr, uint32 dstMod,
                                uint32 width, uint32 height, uint32 color);

//  Assembly-language function to draw horizontal line (opaque)

extern void _HLine(uint8 *dstPtr, uint32 width, uint32 color);

} // end of namespace Saga2

#endif
