/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 */

#include "ags/engine/ac/dynobj/cc_object.h"
#include "ags/engine/ac/dynobj/script_object.h"
#include "ags/shared/ac/common_defines.h"
#include "ags/shared/game/room_struct.h"
#include "ags/shared/util/stream.h"
#include "ags/globals.h"

namespace AGS3 {

using namespace AGS::Shared;

// return the type name of the object
const char *CCObject::GetType() {
	return "Object";
}

size_t CCObject::CalcSerializeSize() {
	return sizeof(int32_t);
}

// serialize the object into BUFFER (which is BUFSIZE bytes)
// return number of bytes used
void CCObject::Serialize(const char *address, Stream *out) {
	const ScriptObject *shh = (const ScriptObject *)address;
	out->WriteInt32(shh->id);
}

void CCObject::Unserialize(int index, Stream *in, size_t data_sz) {
	int num = in->ReadInt32();
	ccRegisterUnserializedObject(index, &_G(scrObj)[num], this);
}

} // namespace AGS3
