/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 */

#include "ultima/ultima4/controllers/wait_controller.h"
#include "ultima/ultima4/events/event_handler.h"

namespace Ultima {
namespace Ultima4 {

WaitController::WaitController(uint c) : Controller(), _cycles(c), _current(0) {
}

void WaitController::timerFired() {
	if (++_current >= _cycles) {
		_current = 0;
		eventHandler->setControllerDone(true);
	}
}

bool WaitController::keyPressed(int key) {
	return true;
}

void WaitController::wait() {
	Controller_startWait();
}

void WaitController::setCycles(int c) {
	_cycles = c;
}

} // End of namespace Ultima4
} // End of namespace Ultima
