/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 */

#ifndef ULTIMA_ULTIMA1_WIDGETS_BARD_H
#define ULTIMA_ULTIMA1_WIDGETS_BARD_H

#include "ultima/ultima1/widgets/person.h"

namespace Ultima {
namespace Ultima1 {
namespace Widgets {

/**
 * Bard & Jester persons
 */
class Bard : public Person {
private:
	/**
	 * Called when the bard/jester steals something from the player
	 * @returns		True if player had a weapon to steal
	 */
	bool stealWeapon();
protected:
	/**
	 * Handles moving creatures
	 */
	void movement() override;
public:
	DECLARE_WIDGET(Bard)

	/**
	 * Constructor
	 */
	Bard(Ultima1Game *game, Maps::MapBase *map, int hitPoints) :
		Person(game, map, 19, hitPoints) {}

	/**
	 * Constructor
	 */
	Bard(Ultima1Game *game, Maps::MapBase *map) : Person(game, map, 19) {}

	/**
	 * Talk to an NPC
	 */
	void talk() override;

	/**
	 * Removes hit points from a creature
	 * @param amount		Amount to remove
	 * @returns				Returns true if kills the creature
	 */
	bool subtractHitPoints(uint amount) override;
};

} // End of namespace Widgets
} // End of namespace Ultima1
} // End of namespace Ultima

#endif
