/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 * System variable handling.
 */

#include "tinsel/dw.h"
#include "tinsel/graphics.h"
#include "tinsel/dialogs.h"
#include "tinsel/strres.h"
#include "tinsel/sysvar.h"
#include "tinsel/tinsel.h"

#include "common/textconsole.h"

namespace Tinsel {

// Return for SYS_Platform
typedef enum { DOS_PC, WIN_PC, APPLE_MAC, SONY_PSX, SEGA_SATURN } platform;

//----------------- GLOBAL GLOBAL DATA --------------------

extern int NewestSavedGame();

//----------------- LOCAL GLOBAL DATA --------------------

// These vars are reset upon engine destruction

static int g_systemVars[SV_TOPVALID];
static SCNHANDLE g_systemStrings[SS_MAX_VALID];

//----------------- FUNCTIONS --------------------------------

void ResetVarsSysVar() {
	memset(g_systemVars, 0, sizeof(g_systemVars));
	memset(g_systemStrings, 0, sizeof(g_systemStrings));
}

/**
 * Initializes the system variable list
 */

void InitSysVars() {
	int initialSystemVars[SV_TOPVALID] = {
	    INV_1, // Default inventory

	    10,  // Y-offset of Conversation(TOP)
	    320, // Y-offset of Conversation(BOT)
	    15,  // Minimum distance from side
	    10,  // Minimum distance from top
	    115, // Distance above actor
	    10,  // Distance below actor

	    0, // Current language **READ ONLY**
	    0, // Sample language **READ ONLY**
	    0, // Current state **READ ONLY**
	    0, // Saved Game Exists **READ ONLY**

	    true, // Should Conversation() wait for scroll? [TRUE]
	    true, // Should Talk()/Say() wait for scroll? [TRUE]

	    true, // Enable PointTag()
	    true, // Enable cursor with PrintCursor()

	    100, // SV_SCROLL_XTRIGGER
	    0,   // SV_SCROLL_XDISTANCE
	    16,  // SV_SCROLL_XSPEED
	    40,  // SV_SCROLL_YTRIGGERTOP
	    40,  // SV_SCROLL_YTRIGGERBOT
	    0,   // SV_SCROLL_YDISTANCE
	    16,  // SV_SCROLL_YSPEED

	    2, // Speech Delay
	    2, // Music dim factor

	    0, // if set, default actor's text color gets poked in here

	    0, // user 1
	    0, // user 2
	    0, // user 3
	    0, // user 4
	    0, // user 5
	    0, // user 6

	    0, // SYS_MinimumXoffset
	    0, // SYS_MaximumXoffset
	    0, // SYS_MinimumYoffset
	    0, // SYS_MaximumYoffset

	    0, // SYS_DefaultFxDimFactor
	    0, // SYS_SceneFxDimFactor

	    0x606060, // SYS_HighlightRGB
	    WIN_PC,   // SYS_Platform,
	    0,        // SYS_Debug

	    0,     // ISV_DIVERT_ACTOR
	    false, // ISV_NO_BLOCKING

	    0, // ISV_GHOST_ACTOR
	    0, // ISV_GHOST_BASE
	    0  // ISV_GHOST_COLOR
	};

	memcpy(g_systemVars, initialSystemVars, sizeof(g_systemVars));

	g_systemVars[SV_SCROLL_XDISTANCE] = SCREEN_WIDTH / 2;
	g_systemVars[SV_SCROLL_YDISTANCE] = SCREEN_BOX_HEIGHT1 / 2;
}

/**
 * SetSysVar
 */

void SetSysVar(int varId, int newValue) {
	if (varId < 0 || varId >= SV_TOPVALID)
		error("SetSystemVar(): out of range identifier");

	switch (varId) {
	case SV_LANGUAGE:
	case SV_SAMPLE_LANGUAGE:
	case SV_SUBTITLES:
	case SV_SAVED_GAME_EXISTS:
	case SYS_Platform:
	case SYS_Debug:
		error("SetSystemVar(): read only identifier");

	default:
		g_systemVars[varId] = newValue;
	}
}

int SysVar(int varId) {
	if (varId < 0 || varId >= SV_TOPVALID)
		error("SystemVar(): out of range identifier");

	switch (varId) {
	case SV_LANGUAGE:
		return TextLanguage();

	case SV_SAMPLE_LANGUAGE:
		return SampleLanguage();

	case SV_SUBTITLES:
		// FIXME: This isn't currently defined
		return false;
		//return _vm->_config->_useSubtitles;

	case SV_SAVED_GAME_EXISTS:
		return NewestSavedGame() != -1;

	case SYS_Debug:
		// FIXME: This isn't currently defined
		return false;
		//return bDebuggingAllowed;

	default:
		return g_systemVars[varId];
	}
}

void SaveSysVars(int *pSv) {
	memcpy(pSv, g_systemVars, sizeof(g_systemVars));
}

void RestoreSysVars(int *pSv) {
	memcpy(g_systemVars, pSv, sizeof(g_systemVars));
}

void SetSysString(int number, SCNHANDLE hString) {
	assert(number >= 0 && number < SS_MAX_VALID);

	g_systemStrings[number] = hString;
}

SCNHANDLE SysString(int number) {
	assert(number >= 0 && number < SS_MAX_VALID);

	return g_systemStrings[number];
}

/**
 * Gets the no blocking flag. Note that for convenience, the systemVars array
 * entry is used even for Tinsel 1, which originally used a separate variable.
 */
bool GetNoBlocking() {
	return SysVar(ISV_NO_BLOCKING);
}

/**
 * Sets the no blocking flag. Note that for convenience, the systemVars array
 * entry is used even for Tinsel 1, which originally used a separate variable.
 */
void SetNoBlocking(bool flag) {
	SetSysVar(ISV_NO_BLOCKING, flag);
}

} // End of namespace Tinsel
